Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts

Tuesday, September 8, 2026

Rolling for Initiative

dice and top of character
sheet


Rolling for Initiative: How 40 Years of RPG Mechanics Power My Fiction Blogging

I’ve been rolling dice for over forty years. Now in my late fifties, my regular gaming table looks a little different than it did in the early days. I still play consistently, but my party now consists of seasoned professionals: the president of a big-law firm and four technical professionals in the finance sector. We spend our days dealing with high-stakes reality, but we still make time for the gaming table. Why? Because the mechanics of Tabletop Role-Playing Games (TTRPGs) offer a structural framework for storytelling that nothing else quite matches.

As a part-time, somewhat inconsistent, fantasy fiction writer, I’ve found that those same game mechanics aren’t just for our game nights. They are a robust toolkit for stress-testing narratives, generating unexpected plot hooks, and completely shattering writer’s block.

Here is how I use the structure of gaming to fuel my fiction.


1. The Physicality of Rules: Breaking the Stare

Writing is an entirely cerebral act. When I find myself blocked, staring down a blinking cursor, my brain is usually caught in an endless loop of "what ifs." RPG mechanics offer a physical interruption to that loop.

By taking out a set of gaming dice, I move the creative process out of my head and into my hands. The physical act of rolling dice disrupts the anxiety of a blank screen. It forces me to react to an external stimulus rather than trying to generate a perfect scenario from thin air.

If my protagonist is sneaking past a corporate security drone, I stop agonizing over whether they succeed. I assign a difficulty class, decide on a modifier based on the character’s skill, and roll the dice.

  • Critical Success: They hack the drone’s network and download the drone’s patrol routes.
  • Failure: They trip an alarm, instantly turning a stagnant stealth scene into a high-octane chase.

By outsourcing the immediate outcome to physics and probability, I force myself to write the reaction, which is almost always easier than plotting the action.

2. The Character Sheet Approach

Traditional character outlines often end up feeling like static resumes: hair color, worst fear, favorite food. RPG character creation, however, is built to generate active participants who are forced to engage with a story.

When a character feels flat, I try building them using a character sheet from a relevant RPG.

  • Attributes & Stats: Rolling stats forces me to accept flaws. A protagonist with maxed-out intelligence but abysmal charisma is inherently interesting. How do they convince a skeptical faction of an impending threat when they are deeply unlikable?
  • Skills & Feats: Choosing specific, limited skills forces me to define exactly what my character can and cannot do, keeping them grounded and preventing the dreaded omnipotent protagonist.
  • Setting Connections: Many systems require you to mechanically link your character to the world: recent editions of D&D, for example, let’s players (and writers) choose, directly or randomly, character bonds and flaws.
  • Advantages & Disadvantages: GURPS, the Generic Universal Roleplaying System uses a “point-buy” system of character generation that credits or debits a character’s build by selecting traits that your protagonist may present. The level of detail in these tables is astounding.

A character sheet ensures the protagonist is mechanically balanced. They will have blind spots, and those blind spots tell me exactly where the plot needs to attack them.

3. "Soloing" to Test Outcomes and Narratives

Solo RPGs rely on “Oracles”: tables and mechanics that answer questions and push the narrative forward.

If you follow my own dark fantasy serial on the C9 Chronicles blog, you’ll see this method in action. The entire serial is driven by a solo role-playing campaign.

When I hit a dead end, I use a solo engine to ask a yes/no question about the world or the plot.

“What is the condition of the River Stir today?”

Rolling against the Oracle doesn’t just give me an answer, it provides nuance:

  • Fair... (River has more bends than you’d like)
  • Good... (Well-known waters, clearly marked)
  • Hampered... (River lock, nosy patrol boat, or traffic)
  • Hazard... (Wreckers, pirates, or beasts attack)
  • Impassable... (Blocked by fallen trees for 1d10 hours)

This “soloing” technique simulates the chaotic, uncontrollable nature of reality. It prevents my stories from feeling overly engineered and forces my characters to adapt to sudden, unscripted changes.

4. Setting the Stage: Stealing from the Sourcebooks

RPG sourcebooks are masterclasses in worldbuilding. They don’t just describe settings; they provide the rules for how those settings operate. When I am struggling to resolve specific worldbuilding blocks, I match a game system to the exact timeline and tone of my writing.

Fiction Era / Genre Suggested RPG Inspiration How it Cures Writer’s Block
Alt-History & Historical Fantasy Call of Cthulhu, Pendragon, Warhammer Fantasy Roleplay Provides mechanics for sanity, legacy, and, in the case of Warhammer, perfectly captures the dark, grim realities and brutal narrative friction of a harsh historical world.
The Present & Urban Fantasy Vampire: The Masquerade, City of Mist, Dresden Files RPG Teaches you how to build hidden societies, manage the explosive tension of street magic, and balance the extraordinary with the mundane world.
Near Future & Cyberpunk Cyberpunk RED, Shadowrun Offers hard mechanics for cybernetics, hacking networks, corporate espionage, and the economy of a gig-based dystopian underworld. (Shadowrun also provides a masterclass on seamlessly injecting magic and other fantasy tropes directly into a gritty cyberpunk milieu.)
Far Future & Hard Sci-Fi Traveller, Starfinder Features incredible tables for generating star systems, alien economies, ship combat, and the brutal logistics of interstellar travel.

If I can’t figure out how a specific element of my world functions—whether it’s the cost of casting a street spell or the realities of a grimdark medieval economy—I look at how an RPG handles it. The game designers have already done the heavy lifting of establishing the logic.

Take the Next Turn

Writer’s block is just a symptom of stagnant energy. RPG mechanics inject chaos, prompt physical action, and force you to respond to outcomes you didn’t plan for. The next time you find yourself staring blankly at your manuscript, step away from the word processor. Grab a character sheet, roll some plastic, and let the game tell you what happens next.

Friday, May 24, 2013

Tim Brannan guest post

Hello everyone and my name is Tim Brannan, some of you might know me from either of my two blogs The Other Side (gaming, horror and geek life) or The Freedom of Nonbelief (atheism, science and human rights).  I also am one of a groups of bloggers at Amazon Princess and Red Sonja - She Devil with a Sword.  I am guest posting at the Blogging from A to Z Challenge.

One of the reasons I first got into blogging was to expand my abilities as a writer and help build an audience for my various game books.  I started my blog, The Other Side, as a design journal for my then WIP The Witch.  Then something interesting happened.  I became part of a community.  Sure I had been part of an online community before, via message boards, chat and even going all the way back to BBSes and Telnet.  But a blogging community is something a little different.  I can say my bits here and then others respond, I respond back and there is the back and forth that is very nice.  I then go to other blogs and repeat the process as a responder.   Over the years I have integrated nicely into a community of other bloggers in both gaming and atheism.  I continually get ideas based one what ever the topic du jour is.

I do not underestimate the value of community here.
That is one of the reasons why I feel the Bloghop or Blogfest is critical part of my blogging experience.  For the month of May I am participating in seven different bloghops/blogfests.  I am considering adding an eighth.

I enjoy participating in these for a number of reasons.

First off it exposes me to new bloggers.  I get to read something new and potentially someone new to follow with each one.  For the A to Z challenge I end following a dozen or so new bloggers.  Likewise it exposes me to a new audience and potential followers to my blogs. There are a lot of blogs out there. There are even blogs out there that have similar interests to that I never saw before.  Joining a Horror-related bloghop, for example, is a good way for me to find people with similar tastes outside my normal circles, but joining a "First Loves" bloghop really gets some diversity for me!

Secondly it stretches me a writer.  So with all of these blogs you think I have a lot to talk about.  Yet I have to admit that there are some days that I open up Blogger and stare at a blank screen. A good bloghop gives me ideas, and failing that it gives me motivation.    One of the more obscure ones I joined was one dedicated to silent film star Mary Pickford.  Now you might ask how a game-blog with an emphasis on old-school games and horror can have anything to say about a silent film star, but in truth there was a movie that had a huge influence on my future writing.  Being able to share that with my primary audience (my regular readers) and my new audience (people in the blog hop) was great, especially since I needed to write from the point of view to satisfy both.

At this point I do want comment on not alienating your audience.  I know there are some people, not a lot, but some, in my regular blogging circles that do not like blogfests, and the A to Z one in particular.  I want to be cognizant of this.  Not tailoring my involvement to the loudest minority mind you, but what it means to my primary audience.  If I were for example were to spend the entire month of June doing nothing but talking about silent movies the people that come to my blog for gaming material will be turned off and leave.  I participate in these bloghops/blogfests, but I have to make sure that anything I post would have been something I would have posted anyway.

I enjoyed being in the A to Z blogfest the last three years.  Each year I do something a little different.  I am thankful to all the mods, helpers and minions that made this years' run so much smoother.  A real special thanks goes our to Arlee Bird for driving this Leviathan every year.  This year I was more focused and did things that will end up in my next book Eldritch Witchery.  Again, stuff I was going to write anyway and share.  This time it ended getting more diverse feedback than say if I had done it in June.

In the end I guess these things are what make of them.  For me they have been a great experience both as writer who happens to be blogging and as a blogger in a community of bloggers.   Now if there was only a central place where all the blogfest and bloghops were advertised that would be great!

Maybe someone else can take that on. I have some posts that are screaming at me to write. ;)

About the Author: Tim Brannan is an author and blogger living in the suburbs of Chicago.  He has worked on a number of games including the Buffy the Vampire Slayer RPG, Ghosts of Albion, and The Witch.  He is currently working on Eldritch Witchery for Elf Lair Games and Darwin's Guide to Creatures for Battlefield Press for the Gaslight RPG.  When not working on game material or blogging he spends time with wife and two sons.  During the day he designs curriculum for universities going online. Prior to this he was teaching Statistics at the university.